One of the most ignored changes emerging after the last WWDC was a new modifications of Apple TOS. A few months ago, the infamous 3.2.2 point of the TOS stipulated:
No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s).
Now, the revised version sounds like this:
Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application.
Now this is a major shift in Apple’s approach towards third party APIs. The initial limitation seemed to be directed towards Adobe and their new version of Flash, which would allegedly permit developers to write code for the iPhone platform bypassing Apple’s tools (Xcode and family). Apple’s controversies with Adobe are no secret lately but as we look into the new TOS, it seems that there will be some room for third party API’s, provided that Apple will previously give permission in written. That doesn’t mean Apple will allow Adobe, it means it will allow only certain APIs.
This wouldn’t make the iPhone an open platform all of a sudden, and it will still maintain Apple’s discretionary control over its own platform. Whether the recently announced FTC investigation over Apple’s practices has something to do with this new modifications of TOS, that’s something that we’re not going to find out soon.
One of the most appreciated third party APIs, both in terms of functionality and ease of use, it’s Corona. It allows you to write apps that will run out of the box (with minor modifications) on iPhone, iPad and Android. I wrote extensively about Corona in the last few months, and I also plan to write a few simple tutorials on how to use it pretty soon. If there’s someone who’d like to test a game written in Corona by yours truly, you can download iFlipEm Lite (iTunes link) for free. There’s also an Android version of iFlipEm Lite.
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